Melee Weapons SFX Pack 2

Ready to take your sound design to the next level?

The Melee Weapons SFX Pack 2 collection is packed with 1200+ exclusive sounds tailored for melee and ranged combat, designed to give your projects the depth and realism they deserve.

From high-quality weapon swings and slashes to impacts and sheathing effects, each sound is optimized for all weapon types—ensuring your creations stand out with rich, dynamic audio.

Melee Weapons SFX Pack 2 is perfect for any project that demands professional-grade sound.

$99.99

00
Days
00
Hours
00
Minutes
00
Seconds
Earn $5 store credit after purchase
(1 customer review)

Developer

David Dumais Audio

Size

1.33 GB

Format

Melee Weapons SFX Pack 2

What's New in Melee Weapons SFX Pack 2

  • 6 weapon types: Axes, Chains, Whips, Shields, Arrows, and Blade Throws
  • Subtle sounds: Weapon drops, weapon pickups, blade sharpening, and body falls add extra realism to your scenes.
  • Lots of variations: Nearly every sound comes with multiple takes, so you’re never stuck with the same audio.
  • Even more gore, scrapes, and impact sounds to enhance brutal combat sequences.
  • Over 1200 brand-new and exclusive sounds—no recycled material from any other library

Discover

  • 6 New Weapons: Axes, Chains, Whips, Shields, Arrows, and Blade Throws – instantly expand your arsenal to cover a wide range of melee combat sounds
  • 1200+ Sound Effects: Drag-and-drop-ready, so you can skip the tedious work of sourcing or editing basic assets and focus on creativity.
  • High-Quality Swings, Impacts, Sheathing, Attacks, and Scrapes: Designed for weapons of different sizes, ensuring your game or film sounds authentic and dynamic.
  • Multiple Variations for Every Sound: Avoid repetition and keep your audio experience fresh, realistic, and immersive.
  • Over 11GB of Exclusive, Newly Recorded and Designed Audio: Access a massive, unique library that stands apart from overused stock sounds.
  • Ultra High-Quality Recording and Design (192k 32bit, delivered at 96k 24bit): Future-proof your project with crystal-clear audio that holds up even in high-end productions.
  • Richly Embedded Metadata with UCS System: Quickly find exactly what you need using detailed keywords and descriptions — no more wasted time searching.

What's Included?

  • Arrows (75 files): Arrows, arrow impacts, and bow draw sounds for ranged combat scenes.
  • Body Falls (39): Heavy impact and falls – perfect for character knockdowns and death animations.
  • Designed (91 files): Swing impacts, scrapes, and hits designed for dynamic weapon clashes.
  • Gore (171 files): blood splatters, tears, snaps, and death blows for brutal combat moments.
  • Scrapes (168 files): A wide variety of metal and blade scrapes, including long and short blades, perfect for adding tension and impact to your fight sequences.
  • Strikes (219 files): Hits, impacts, and metal-on-metal sounds, delivering realism to every clash.
  • Weapons (533 Files): Blades, chains, shields, whips, axes, and more—covering everything from subtle details like sharpening and weapon pickups to intense action like shield bashes and chain impacts.

Tech Specs

  • Total Audio Files: 1297
  • Total Minutes of Audio: 3 hours 27 minutes 24 seconds
  • Sample Rate & Bit Depth: 96kHz & 24bit
  • File Type: WAV
  • Format: Stereo
  • Size: 11 GB
  • Metadata: Soundminer, Basehead, Soundly, UCS

1 review for Melee Weapons SFX Pack 2

  1. [email protected]

    The sound quantity :

    With up to 21 variations inside a single file, and with 15 of this long files for each category on average (amounting to roughly 315 sounds per category), the willingness of its creator to deliver an extensive amount of options transpire, and I’m all for it. Each “variation” file have cues marking the transient of the variation, which saves a lot of time when placing them in your timeline. Additionally, these cues are also helpful to identify which variation you want to use when listening to them in your media explorer of choice.

    The sound quality :

    Purely on a technical aspect, quality is definitely there. While expected, it is pleasant to work with 96kHz 24bit files. I especially like the fact that the files stretches nicely when slowing the Reaper session down when timing specific elements, which was useful – and necessary – for the more intense combo animations. Most if not all the “raw” recorded material sounds good enough not to have too much undesired noise when stretching them – I had a couple of unwanted noise when working with some of the Swing sounds but in all honesty, it is expected for type of sounds to be noisy. On an artistic aspect, the overall sound direction of the library is relevant to the modern weapon design needs of the industry, with a healthy amount of OTT compression and Disperser-like exaggerated movements.

    The sound relevancy :

    At first, when I was listening to the variations out of the design process, I was a bit worried of the amount of files and the wondered if these variations were different enough. But in situ I never encountered a lack of variation and was able to easily iterate on a sound by duplicating an item and scrub to another variation, a workflow allowing to be fast and efficient. The naming convention is also a great touch. I’m not much of a “look for a specific sound anywhere in my library” guy, but for the sake of this review I tried looking up sounds with the research bar and I had no trouble finding what I needed whatsoever.

    The folder structure :

    Melee Weapons 2 offers a comprehensive and exhaustive folder structure, from the broadest elements you would need to design a melee combat (Strikes, Scrapes, Gore etc.) to the more specific. Examples of that are :
    – movement intensity (normal, high, heavy), a pretty common but efficient way to class swing sounds
    – weapon types (long or short blades) as well as how they’re handled (being drawn, letting them to ring out or not)
    – and the less common but really useful categories of combat pattern and rhythm (Hits N Impacts, Swing Hit Impacts, Metal Swing Hit)

    Overall experience & Final Thoughts :

    I have not found many negative aspects about this library, which I must say, feels a bit wrong as I am writing my first review ever. Everything that I said ultimately comes down to one thing : this library allowed me to enter some sort of flow state when working. I was really quickly finding the right sounds to follow rhythm of the action, to then refine it once I had it going.

    Rather than criticism, I have a short list of nitpicky feedbacks that I’d like to share here :
    – My only point of friction was that the variations themselves were not sorted using any apparent logic. I would have liked some sort of graduation from a variation to another (e.g. from soft to strong, from short to long etc.).
    – This library is extensive, but some sounds I liked left me wanting more variations of them, like the snappy pre-impact whips sounds and the swing combo sounds.
    – The library provide a couple of throwing blades sounds. For ease of use I would have liked a “large blade” type sounds along the small and medium categories.
    – The impact and drop sounds could have more noticeable variations in their debris layer inside the long files, although debris where obviously not the focus of this library.

    My honest opinion is that it is an amazing library providing quality assets, an adequate amount of variations and a great structure allowing easy navigation which allows fast and efficient work. 9/10

Add a review