With 45 source sounds and 49 (and counting) artist presets, Off World Volume 2 is a collection of evocative, living and breathing textures, soundscapes and pads, hand crafted from a single string, then morphed and processed to create new otherworldly sonic landscapes – from wobbly tape dust and broken oscillators to expansive evolving textures, all powered by the new SHAPE engine, unlocking a world of endless creative potential.
This is the perfect companion to Off World Vol. 1 (not required to run Vol. 2).
All 45 source sounds in this library have the same mother: the single string of a Vietnamese Dan Bau, a monochord instrument with a unique timbre and a highly expressive pitch handle, which was meticulously sampled in unconventional ways to create sounds that live and breathe and have a human feel to them.
From the mellow pitch wobble of the E-bow recordings, to the more synth-like textures of the bowed samples, these sounds are ideal for creating atmospheric and engaging sound beds in film, TV and game scoring. But the raw sounds themselves are only half the story…
Introducing SHAPE, a brand dual-layer engine with endless creative possibilities.
Designed from the ground up to be powerful, yet quick and easy to use, SHAPE makes it a breeze to take the included sounds in completely new directions and make the sounds unique to you and your music.
At the heart of the SHAPE engine are four LFOs (two per layer), that you can use to control volume, pan and up to four effect parameters per layer – and best of all, you can draw any shape you want and have it run at any speed you want, in perfect sync with your host tempo.
You can for example use one LFO as a gate sequencer while another is slowly changing reverb dry/wet levels. With 12 modulation targets in total, it is incredibly easy to add intricate movement and life to your sound.
In each layer you can add up to four effects from a choice of 15 different effects types, including 17 different filter subtypes, giving you hundred of ways to mess with your sound.
Each effect has one parameter that can be controlled by the custom LFO shapes; simply select the upper or lower LFO with a single mouse click, adjust the intensity and things start to move.
The intensity sliders are bi-polar, so making controls move in opposite directions is as simple as dragging up on one slider, and down on another. When you are happy with the sound of each layer, you can then further shape your sound with up to four master effects.
While SHAPE is an incredibly powerful engine capable of complex sound transformation, it is also designed to be quick and easy to use.
All controls, apart from master effects, are visible on a single page, and knobs that are being modulated move in real time, so you can always see exactly what’s going on, even when your sound design gets complex.
And should you forget how everything works, there’s a quick-help available with a single mouse click.
*) Presets by Maciej Wójcik (MW), Leo Mayr (LM), Amphilium (AM), Nicolaj Nielsen (NN)